Just before Christmas I attended a LARP adjacent event at the
conveniently local 17th century manor house
Treowen
called The Locksmiths Dream. I use that phrase because I'm fairly sure
some of my fellow attendees had prior live roleplaying experience
although it is certainly not required. The organisers have evidently
spent a lot of time making the game as accessible as possible to the
widest range of participants.
Setting
While there is no requirement to dress-up it seems waste of the
environment to not make some sort of effort. The world of event is set
loosely in the 1920's in a house that sits on the boundary of our
world and other planes. Secret gods have met in the house before your
arrival and your mission is to sift through the traces of their
interactions and perhaps discover some deeper meaning. To aid your
exploration and puzzle solving a cast of characters inhabit the house
who are perhaps able to help your exploration. The staff will also
prepare you 3 meals, lunch on arrival, an evening meal and breakfast
the next day, to keep energised for your task.
Gameplay
On arrival I headed to my room which involved some winding stairs and
eventually a short ladder to enter my bedroom at the very top of the
house. The player bedrooms are off-limits to everyone else unless by
invitation so I had a chance to collect my thoughts and read through
the supplied materials while enjoying a nice view of the surrounding
Monmouthshire countryside.
The materials included a brief overview of the game (solve puzzles,
collect the ephemeral birdsong left behind by the gods), a letter from
my in-game sponsor outlining some particular tasks and a beautifully
bound personal note book.
The note book was the first indication of the attention to detail and
production values of the event. It contained a number of in-game
printed notes to provide background and clues as well as plenty of
blanks pages for taking notes. You are strongly encouraged to make
liberal use of the book and it provides for a nice memento of your
experience afterwards.
The initial puzzles are fairly simple with keys being found around the
house with an attached set of clues. Solving these clues will lead you
to a location where you can find and hopefully unlock a padlocked box
to reveal your prize. Each key comes with several clue styles so for
example those unfamiliar with the lore of the cultist
simulator from which the event draws its story
don't draw a blank. Sometimes the boxes reveal additional clues to
some of the deeper puzzles that require solving in multiple stages and
paying attention to changes in the rest of the house and its
characters.
My Experience
I was originally going to attend with a friend of mine however they
were unfortunately unable to attend thanks to our virus afflicted
times. I also missed out on the first few hours where the house tour
and orientation events happen which help the players learn about where
they are. Fortunately the staff were very helpful and able to give a
few useful hints to ease me into the game once I arrived.
The event was certainly immersive and I never found myself bored and
without something to do. The food was very nice although at stages I
was worried if I should concentrate on eating the meal or trying to
solve the meaning of way it was presented. The organisers took full
advantage of the nooks and crannies of the wonderful setting.
Next time I will have to make sure I have a back-up buddy in case of
illness because some of the more in depth puzzle solving benefits from
having another person to bounce ideas off. You can of course talk to
the other guests playing the game although some of them might be
working for competing sponsors with different priorities.
It was certainly one of the most engaging experiences I'd had this
year. I would recommend it for anyone interested in an immersive
puzzle solving weekend and especially if they are already interested
in the source games lore.
Media
The following video made by the team behind he game was put together
with footage from the game I attended and gives a give idea of the
setting and ambience you can expect.
I also found another more detailed write-up of the event over at No
Prescenium
if you want another perspective.
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